| Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.09 11:36:00 -
[1] - Quote
Why 7? I don't understand this at all.
I have been probing for years and 4 is usually enough for going after single sites, 5 is needed on harder ones, or 5 is used to hold the next sig for scan. For dual scanning 8 is preferred and I won't even get into combat probing.
So scanning has been dumbed down for low experienced probers, but made a PITA for longterm or skilled probers.
E: Allow "clusters" to be player programmed. Allow single probes to be launched Keep DSP for those who don't want to use the scanner. Improving NPE |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.09 11:57:00 -
[2] - Quote
Lloyd Roses wrote:The lack of a cube-formation is important.
Atm those new features are exclusively focused on getting new players to scan properly like someone who actually trained it. Though you are ignoring the older players, who indeed do want to scan with 8 probes.
So please, if you do that instalaunch, include all three important formation, (5 for rookies, 7 for casuals, and cube/8 for actual scanners). Unlike this is getting fixed, I'll -1 this whole idea as incomplete respectively badly executed.
Or at least just allow the ability to launch probes individually. Improving NPE |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.09 12:06:00 -
[3] - Quote
He stated earlier they aren't reimbursing SP difference due to multiplier change. Improving NPE |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.09 12:22:00 -
[4] - Quote
Shaya Phnx wrote:I hope you accept my apologice if this question has been answered before, i didn't read every post here.
How do I show the Anomalies on Sisi in space. currently there are just a few seconds after initilizing the system, when I can see them inspace. If I use my onboard scanner or even probes, they are not shown in space, just in the scanner overview.
Sensor overlay on?
Improving NPE |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.10 10:35:00 -
[5] - Quote
Axloth Okiah wrote:Two step wrote:CSM was not consulted about these changes. This is the single most horrible thing in the whole threadnaught. Why on earth werent our CSM representatives consulted about these scanning changes? Isnt that exactly what they are for?
Because the CSM has been and will always be a non factor when it comes to development choices. Improving NPE |

Brooks Puuntai
Solar Nexus.
1408
|
Posted - 2013.05.10 15:18:00 -
[6] - Quote
CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.
Just allow the ability to launch probes individually in the way it has always been, and much of the issues people have would be resolved.
E: For bonus points, modify the "predefined" cluster launches to user controlled. Player organizes probes in certain fashion, highlights probes, right-click "Save Formation", and allow THE PLAYER to do presets when it comes to probes. Improving NPE |

Brooks Puuntai
Solar Nexus.
1445
|
Posted - 2013.05.16 22:01:00 -
[7] - Quote
M'aak'han wrote:Yes, I'd like to know too if the probes teleporting back in the cargo is a defect or a feature.
From what was said it sounds like a feature. I guess CCP doesn't realize that people actually have unique tactics when it comes to probing, or they don't like said tactics.
Domanique Altares wrote:Terrorfrodo wrote: Nonsense. The best probers in this game scan with 8 probes in a single formation.
Really. Who might they be? I'll await your list of probing superstars.
I'am guessing he was being sarcastic. Improving NPE |

Brooks Puuntai
Solar Nexus.
1446
|
Posted - 2013.05.16 22:28:00 -
[8] - Quote
Brainless Bimbo wrote:
everybody with astrometrics at ONE, launch is by default EIGHT that inculdes a 1 min old rookie, so answer his whats the point of astro 5
and the changes, a chimp could be taught to get a 100% hit in 3 moves with only using the mouse.
honestly Paradox look at your self and shudder
Astrometrics skill no longer is about amount of probes launched.
Skill at operating long range scanners.
+5% scan strength per level.
-5% max scan deviation per level.
-5% scan probe scan time per level.
The 2nd part I do agree with.
Improving NPE |

Brooks Puuntai
Solar Nexus.
1449
|
Posted - 2013.05.17 10:40:00 -
[9] - Quote
Durzel wrote:Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes?
^This
Remove preformed layouts, and allow for multiple probe launches. It's a good middle ground that reduces the amount of clicking, while not dumbing down probing in the process.
Which the "we want to reduce clicking" argument is comical to say the least. The changes seem to be geared towards PVE, which they remove clicking in probing, but then add a minigame that's all clicking and a pinata that's even more clicking. :CCPlogic:
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1450
|
Posted - 2013.05.17 11:03:00 -
[10] - Quote
The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. It makes probing way to easy, to where newbies who DO get into it will find it boring and move on, it goes both ways.
Doing single probe launches was something I missed, which I agree with completely. Switch the formations buttons to 2x and 4x and clicking on the launcher will launch 1 probe. CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1450
|
Posted - 2013.05.17 11:20:00 -
[11] - Quote
James Amril-Kesh wrote:Brooks Puuntai wrote:The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. Except that that's absolutely just rhetoric and nothing else. I'm not terribly faster with this new system than I was with the old one. Granted then I was using 5 probes and now I'm using 8, but the only real difference in time comes from the reduction of clicks. I was a very slow prober before and I still am a slow prober. And I usually don't get it in 3 moves. It typically takes me at least 6.
Regardless of your speed, it still takes what little thought process out of probing. To where it's move cluster over dot, shrink, shrink, hit. While moving probes may seem tedious to some, it was really the only "challenge" that existed in probing.
Also don't be afraid to jump sizes, especially if you are past 15-20% str.
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1456
|
Posted - 2013.05.17 14:34:00 -
[12] - Quote
Kitanga wrote:did we all forget about the Deep Space Probe removal?
CCP Paradox - please keep DSP in the game, and allow the launch of one.
or expand the range of Combats(and Cores) to 256 to make up for the loss
I doubt they will revert that change. Though they could remove Sigs from the overlay and have them show on DSP(but randomize the str) and have DSP for ships and sigs, and leave the overlay for anomalies and whatever the new grav sites are called.
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1466
|
Posted - 2013.05.19 01:10:00 -
[13] - Quote
Manssell wrote:
What really bugs me is that this drive to force team play is actually the most unsandboxy thing CCP has done since I've been playing the game. If someone can run a site solo, the so be it. Why is it CCP now thinks that they should be dictating through arbitrary game mechanics like ship restrictions how a player must do PVE and with whom?
Don't you know. CCP wants to change Eve to: LF2M 4/10 DED, need logi and tank. Convo for fleet invite!
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1469
|
Posted - 2013.05.21 07:43:00 -
[14] - Quote
Quinn Corvez wrote:Question: does the descovery scanner show wormhole signatures without the player having to press any buttons?
... If so, this could kill some of the activity of wormhole space. If a player is active is space (mining, pve, camping a wormhole) and he notice a new signature pop up, he will mostlikely POS-up. How is this good for wormhole space?
Wormholes should not be detectable with the descovery scanner, you should need scan probes to detect them.
I'm starting to guess that those within CCP who decided on these changes, don't actually do WHs or heavy probing.
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1469
|
Posted - 2013.05.21 11:44:00 -
[15] - Quote
Sylvia Nardieu wrote: The implementation is flawed atm, but please, don't tell me that you consider clicking eight times and distributing probes in whatever your favourite pattern is to be a skill.
Having to click 8 times yes I agree. Distributing probes however is really the only thing that resembles a challenge in regards to probing. Its the only thing that players can be unique in and improve upon. So unless they redo the entire concept of probing, adding in preset formations only dumbs the current system down almost to a state of pointlessness.
CCP's Motto: If it isn't broken, break it. Improving NPE
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Brooks Puuntai
Solar Nexus.
1471
|
Posted - 2013.05.23 11:03:00 -
[16] - Quote
Durzel wrote:Rek Seven wrote:@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?
If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.
WHAT SAY YOU? +1
Agreeing with this as well. I would even go as far as to say it should require a session change(docking, jumping systems, etc) before updating new sigs only. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
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